Changes - 3.26:

  • New Runegraft of the Fortress - replace a mastery with 40% increased global defences for the mere cost of 10% reduced attributes
  • Potentially more damage through a cold mastery that grants +1 to cold skills and -30% fire resistance

Changes - 3.25:

Thanks to SynapseTweak in the discord for the writeup.

Item:

  • Olroth's: Reduces Ward by 85% (previously 70%, effectively cutting our ward so far in half, doesnt affect legacy Olroth's - do NOT divine any existing flasks once league releases)
  • Iron Flasks (thereby Olroth's probably): Last 4 seconds (previously 5 seconds)
  • Item Quality Armour: Multiplier for all defensive mods and base defenses on Armour (local)
  • Quality Generation: Non-Gem Items can now generate with up to 30% Quality (if generates with random quality)
  • Quality Generation: League Rewards now grant 20% Quality Equipment if they previously granted 30% Quality
  • Corrupted/Mirrored Items: Can be Unveiled again

Currency Changes:

  • Tainted Currency Quality (Weapon + Armour): Caps at 20% instead of 29%
  • NPC: No longer sell Glassblower's Baubles

Bestiary:

  • Recipe to give Equipment 30% Quality now corrupts a Map to 30% Quality

Skills:

  • Hatred: No longer grants more Cold Damage, no benefit for us anymore beyond Brittle through Sublime, or Watcher's mods
  • Freezing Pulse: Early on weaker, later same
  • Grace: Values were roughly cut in half for flat Evasion across all levels (check patchnotes for specifics)

Ascendancy:

  • Deadeye: Frenzy Charge every 3s while moving (No longer extra damage with travel distance of projectiles)

Skill Tree:

  • Life Mastery: +30 Life (Previously +50)

Currency Farming/Monsters:

  • Essence now grants toughness instead of Life to affected Monsters (Formula: dmg/(1+inc toughness)
  • Pinnacle Bosses + Guardians: up to 50% action reduction (previously 30%)
  • Meteor targeting on Flask got a 2s cooldown
  • Rare Monster that overwhelmed phys dmg red. now apply crushed debuff on hit
  • Unrelenting Timeless Vaal Emblems: 10% inc dmg per revive instead of overwhelm/penetration
  • Kirac Essence Mod: 6 Chaos instead of 3, but 4 instead of 2 essence monsters
  • Further Kirac Mod Changes: check patch notes

Quest Reward:

  • Bandits were changed
  • Killing all bandits only 1 passive, do Through Sacred Grounds for the other